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  • What to do with pre-space empires?
    00:33 23/07/2017
    I'm a new player, so I don't know much about it. Is it worth it to enlighten them and make them vassals, or should I just go for the society research? If I have a faction that cares, should I ...
  • Question about LEX (SPOILERS)
    23:20 22/07/2017
    So I did the one with the Relic in the pink mist. If I use it, it just starts shitting out system eating Shroudborn. What's the purpose of this? is it beatable? submitted by /u/ravin...
  • How well would an FX8350 + 1060 3 GB run the game late game?
    23:20 22/07/2017
    Looking for playing longer games while I can have big battles with lots of ships and I want 60 fps constantly. submitted by /u/danielmz02 [link] [comments]...
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Stellaris is a real-time grand strategy game set in space 200 years into the future. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien species is just cosmetic; and any species can have any of the ship engineering styles. The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications - for instance an uprising by sentient AI robots, or an extra-galactic invasion. Paradox hope that this will address a common late-game problem in 4X style games whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.

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