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  • Trade Acceptance Bug?
    01:02 05/12/2016
    Hey guys, wondering if anyone's found a solution to a bug I've just started to encounter. When attempting to trade energy or minerals (both instant and monthly), the AI's acceptance counte...
  • "Alien" pets on my homeworld
    00:48 05/12/2016
    submitted by /u/JackHarkness42 [link] [comments] ...
  • Multiplayer Map Ping
    00:34 05/12/2016
    Hey guys, I know you can ping the map by using Alt+Left Click but my girlfriend is unable to see my pings and I cannot see hers. Is there a way to fix this issue? Also, side note, sometimes the pings ...
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Stellaris is a real-time grand strategy game set in space 200 years into the future. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien species is just cosmetic; and any species can have any of the ship engineering styles. The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications - for instance an uprising by sentient AI robots, or an extra-galactic invasion. Paradox hope that this will address a common late-game problem in 4X style games whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.

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